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Keys of Naand - An isometric 2D RPG

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Home › Design Document

Items

Wearable Items

  • EXAMPLE WEARABLE


EXAMPLE WEARABLE

Type: Helmet/Headband/Hood/Armor/Robe/Gauntelts/Bracers/Gloves/Ringset/Heavy Belt/Belt/Sash/Boots/Shoes/Sandals
Class: Light/Medium/Heavy
Armour: How much defence from physical damage this item offers when equiped.
Power Requirement: How much Power this item 'allocates' when equiped.
Weight: Weight of an item when it's in the inventory.



Weapons

  • EXAMPLE WEAPON


EXAMPLE WEAPON

Type: Sword/Spear/Axe/Mace/Hammer
Class: One handed/Two handed
Damage: Damage from min to max that this weapon can cause.
Attack Speed: The weapon's base Attack Speed in seconds.
Attack Distance: The distance in meters from which this weapon can affect the target.
Strength Requirement: How much Strength the character must have to use this weapon (Only bows and crossbows have Strength requirements)
Weight: Weight of an item when it's in the inventory.



Shields

  • EXAMPLE SHIELD


EXAMPLE SHIELD

Type: POSSIBLE SHIELD TYPES NOT DECIDED YET
Class: Light/Medium/Heavy
Agility Bonus: How many points this shield adds to the characters Agility.
Power Requirement: How much Power this item 'allocates' when equiped.
Weight: Weight of an item when it's in the inventory.



Stackable Items(ammunitions, bottles and scrolls?)

  • EXAMPLE STACKABLE


EXAMPLE STACKABLE

Type: Bow Ammunition/Crossbow Ammuniton/Health Bottle/Mana Bottle/Scroll
Max Stack Size: How many of these items can be put to the same inventory slot.
Weight: Weight of an item when it's in the inventory.
Description: Description of what does this item do when used.
‹ Journal feature - design thread up Monsters ›

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Active forum topics

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Recent comments

  • Test map created
    2 weeks 6 days ago
  • Hi Akira, great to hear
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  • I definetly don't feel
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  • The test itself is rather
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