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Keys of Naand - An isometric 2D RPG

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Monsters' and NPCs' AI - programming thread

Jarno Montonen — Fri, 05/02/2008 - 19:18

Implement monsters' and NPCs' AI - their idle and battle behaviour, etc. Very basic AI for the techdemo is already done and because of that I wouldn't consider this a top priority task at the moment. More information and requirements considering this task wil be provided later.

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I've browsed the web for some

Edwinem — Fri, 05/09/2008 - 09:16

I've browsed the web for some AI code and I found this:

* http://soaos.cvs.sourceforge.net/soaos/soaos/jedi-sdl/source/ai/

These are the AI files of Siege of Avalon. They are written in Pascal/Delphi, but nontheless they might help by showing the AI mechanisms.

* http://gemrb.svn.sourceforge.net/viewvc/gemrb/gemrb/trunk/gemrb/

I also searched for the AI code of GemRB. Unfortunately I couldn't find them. But they should be somewhere in that directory or the subfolders.

Hope this helps! :-)

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