Monsters' and NPCs' AI - programming thread
Jarno Montonen — Fri, 05/02/2008 - 19:18
Implement monsters' and NPCs' AI - their idle and battle behaviour, etc. Very basic AI for the techdemo is already done and because of that I wouldn't consider this a top priority task at the moment. More information and requirements considering this task wil be provided later.
I've browsed the web for some
Edwinem — Fri, 05/09/2008 - 09:16I've browsed the web for some AI code and I found this:
* http://soaos.cvs.sourceforge.net/soaos/soaos/jedi-sdl/source/ai/
These are the AI files of Siege of Avalon. They are written in Pascal/Delphi, but nontheless they might help by showing the AI mechanisms.
* http://gemrb.svn.sourceforge.net/viewvc/gemrb/gemrb/trunk/gemrb/
I also searched for the AI code of GemRB. Unfortunately I couldn't find them. But they should be somewhere in that directory or the subfolders.
Hope this helps! :-)